![]() But, why do we assume each of the frames are being shown the same amount of time on the screen? The truth of the matter is that the frametime is painting us an image of how long each frame lasts, while the FPS indicates all those that are shown for a whole second. Let’s evaluate this difference thoroughly, shall we? Frametime vs FPS: What best explains game performance problems? This is what makes both measurements very important: We don’t depend on just one of them anymore. The outcome of this exercise is showing we cannot establish an equivalence between FPS and frametime. But we don’t live in a perfect world, do we? In a perfect world, this would be a logic assumption and yes, in this particular case frametime and FPS would be the same. If we apply the math in reverse, it would take us to 16.67 ms for each frame, or 16.67 ms of frametime. Let’s imagine we have about 60 FPS, which translates to 60 frames displayed in a second. With this definition, if we think for a moment, it might seem that frametime and FPS are the same thing. Therefore, if we speak of a frametime of a given time duration of 16 ms, it means that last frame has been on the screen that exact period of time. In other words, we can define the term as to how long a frame is on the screen. What exactly is frametime?įrametime is defined as the time that passes between one frame being rendered and the next. Let’s assess how these two terms differ and which one describes best the game performance readings, the frametime or the FPS (frames per second). ![]() This concept has a close relationship with the frames per second or most commonly known “FPS”, although they are not exactly the same. ![]() If you are into gaming, surely you have heard the term “frametime” when analyzing the performance of a game. Nvidia DLSS 2.3: Improved FPS and rendering using AI.Is it ok to put cheap thermal paste on your CPU?.AMD Low Framerate Compensation (AMD LFC) explained.Can your CPU affect FPS rate? An honest assessment. ![]()
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